Overall, going for SSAO is probably the safest option, allowing high-end visual results without paying fancy rendering performance tax. Ambient OcclusionĪmbient Occlusion is probably the costliest settings in Dead Space Remake - it can greatly drag down performance, especially if you are using an older GPU. Keeping it at medium might improve performance in certain areas. There's a lot of steam effects in Dead Space, which means Volumetric resolution is an important option. Players should leave it at least at Medium for get some benefits while keeping framerate high. Similar to Shadows, the remake uses light sources to drench the mining ship with atmospheric dread. Even the low setting is a hell of an improvement over the original 2008 PC version. Ambient Occlusion: SSAO (or RTAO if RTX GPU with performance headroom)ĭead Space Remake's horror scenarios make use of shadows a lot, and dialing them down would definitely free up some frames.Volumetric Resolution: Medium (or High if performance headroom is available).
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